Blindsided (Rev2):

Co-operative mission supporting upto 9 players (2-3 recommended default, 3-6 on difficult).
Flyable aircraft: 3xKa-50, 3xA-10C, 3xSU-25T
Limited munitions, aircraft (Warehouse)
- by DragonShadow


[Briefing room]
As you may know, we have not received any word back from the eastern patrol, since they reported hearing heavy vehicles in the pass. We can only assume the worst.

As of twenty minutes ago we received confirmation that insurgent forces are attempting a sneak attack on the Batumi airdrome. Be adviced that we have received reports that the insurgents are able to mount a credible anti-air threat.

US Specops are just now sending ahead a two man TACP unit, designation 'Ferret', to provide coordination on a counter attack on the insurgent outpost we have located to the east. Before we can worry about the outpost though, we must succesfully defend Batumi from the insurgent forces closing on us. Be aware that we are facing at least two groups coming in from the outpost.

Local defense forces are engaged with light enemy units as I speak. Your aircrafts have been fueled and armed, there is no time to waste, scramble!


Aimed at: 
Pilots reasonably comfortable with the KA-50, A-10C or SU-25T in combat tasks and start up, moderate difficulty level.
Pilots up for more challenge can enable higher difficulty at the beginning of the mission (Radio options, F10 Other).

Featuring: 
* Co-op and single player support. Note: Difficulty higher for single player.
* Three phases of mission with varying types of tasks.
* Plenty of scripted events with radio traffic (text with audible notifier) and detailing.
* Choise of two difficulty levels.
* Some more aggressive, scripted AI behaviour.
* Finite resources of war through the warehouse functionality. It now matters to make that shot and landing.
* On the move troop deployments.
* Airlifted JTAC available (but not necessary) for operations against the insurgent outpost.
* Optional AFAC available for the defense phase of the mission.
* Combined operations of KA-50, A-10C and SU-25T, all playing important but not interdependent roles (Set higher difficuly for best effect).
* Be a part of a team where your actions truly matter to the outcome of the mission.

Revision 2 changes:
- Extended gameplay to a three phase mission and new locations, "assassination by aircraft".
- Added flyable aircrafts to total of 3xA-10C, 3xKA-50, 3xSU-25T.
- Added user triggerable difficulty mode for groups larger than 2-3 players, or for more challenge. Affects the entire mission.
- Added FARP Perth and Kobuleti airdrome as allied diverts.
- Warehouse functionality and use of limited resources to beat the mission with. Figure out how to use them to the best effect.
- Russian ground based reinforcements now visible on map to allow easier tracking of progress.
- Improved TACP/JTAC positioning not to call bombs so often on it's own head, made some fixes to lasing.
- Repositioning on the insurgent troops closest to Batumi airdrome.
- Fixed problem with IL-76MD potentially keeping players from spawning.
- Targets of opportunity :)
- Optional AFAC assists in tracking attacking insurgent units.
- Compatibility with KA-50 JTAC mod (AFAC 'Dodge' on 31.00MHZ FM, TACP 'Ferret' on 32.00MHz FM).
- Removed special forces helo AI chatter from default radio channel.
- Stall detection on insurgent attack, after two hours defense objectives count as completed.
- Replaced radio notifier sound with a more correct and smaller in size clip.
- Eliminating 80% of deployed forward troops now sufficient for victory condition.
- Miscellaneous scripting additions and fixes.

Revision 1 changes:
- More informative briefing.
- Relaxed F2/F10 viewing to allow allies also.
- Mission events will only begin once a player enters an aircraft, better support for standalone servers.
- Fixed possibility of a group spawning next to a player.
- Improved placement of the deployed insurgent troops to make them more reasonable to find.
- Eliminating 85% of the deployed troops is now sufficient for the victory condition.
- Fixed aggressive AI to be more reliable, also some other scripting.
- Moved eastern aircraft support units into better cover to lessen likelyhood of being destroyed in initial attack.
- Added another group of insurgents attacking from the outpost to keep up the pacing.
- Added airlifted reinforcements for players to balance out the above.
- Reinforcements will help with clearing insurgent infantry incase no KA-50's are piloted.
- Added in a few small non-essential insurgent camps.
- Added initial situation map.


Attributions:
* Included some suggestions from OddLizard, a few from Frett92, Newspeedy and Hagios
* Flight testing with Hagios
* Eagle Dynamics for creating the DCS series
* Thanks to all who participated in open betatests

Initial building time about a week, on and off. Including learning the editor.
Revision 1 a few more days.
Revision 2 got bogged down due to RL and debugging.


License:
Freeware, distribution allowed as is with all files and attributions intact.
All rights otherwise reserved, unless specifically agreed upon. (It's ok to ask.)